
Also Compositor depends on the node interface that is shared with materials and upcoming particles nodes. However, blender is a 3D application and as many things to improve on this side. It really depends on the type of work you’re doing if it’s worth using it instead of blender, with blender it’s all integrated so you don’t have to export all the passes, so for adding quickly some filters over a render it’s quite handy !īlender compositor is quite good for some tasks, and the fact that it’s integrated (you don’t need to save some renders before doing compositing) is quite a time saver in many cases. It’s quite usable and complete if you forgot some stuff like a 3D viewport, and some effect that you can replace I use it when I want to push my comp a little further than with blender, I haven’t used it as a main tool on a big project but I use it regularly on commercial projects to make a few shots.

you can get similar effects/nodes than blender, but in Natron you got much more options, mainly because parameters arent in the node itself but in a dedicated toolbar.it as many comunity nodegroups available, all the Gmic filters, and a shadertoy node that allow to create your own effect using shader coding.it’s openFX compatible, so you can use commercial plugins like RealSmart motion blur, frishluft lenscare ect….all effects like masks, gradients ect have viewer widgets so you can ajust them in the viewer instead of changing numerical values in nodes.it has a cache system so you can easily hit play and see your work in motion.īut, Natron as cool stuff too over blender :


It’s quite usable as it is, blender compositor and natron as roughly the same big features.
